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Hey Andrew, I've had a play with those updates, seems to work really well, I've only come across one issue so far, rotating/animating nodes have become all jumpy, e.g. something like node.setRotation(0,0,this.RotTransition.get());
Hey Andrew, I've had a play with those updates, seems to work really well, I've only come across one issue so far, rotating/animating nodes have become all jumpy, e.g. something like node.setRotation(0,0,this.RotTransition.get());