People mostly play vs AI to get some lategame action. Currently the buildlayout of E323AI is very cruel: "Get the first spot that has atleast a radial spacing of R". This creates really bad deadlocks in lategame, which the engine has to solve (and often takes a lot of time for it).
Instead I'd like to propose a BuildMap that keeps track of all units, both mobil, static and buildings that are queued in tasks (each in different layers). This will also enable the improvement of defense capabilities.
People mostly play vs AI to get some lategame action. Currently the buildlayout of E323AI is very cruel: "Get the first spot that has atleast a radial spacing of R". This creates really bad deadlocks in lategame, which the engine has to solve (and often takes a lot of time for it).
Instead I'd like to propose a BuildMap that keeps track of all units, both mobil, static and buildings that are queued in tasks (each in different layers). This will also enable the improvement of defense capabilities.