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<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="color-scheme" content="dark">
<meta name="theme-color" content="#0c121c">
<title>Source 2 Viewer & Decompiler</title>
<link rel="canonical" href="https://s2v.app/">
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<link rel="stylesheet" href="static/style.css?v=1772031957">
<script src="static/main.js?v=1772031957" type="module"></script>
<meta
name="description"
content="Browse VPK archives, view, extract, and decompile Source 2 assets. Supports CS2, Dota 2, Deadlock, Half-Life: Alyx, and more."
>
<meta
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content="Browse VPK archives, view, extract, and decompile Source 2 assets. Supports CS2, Dota 2, Deadlock, Half-Life: Alyx, and more."
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<meta property="og:title" content="Source 2 Viewer & Decompiler">
<meta property="og:site_name" content="Source 2 Viewer">
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<a href="#" class="nav-home" aria-label="Source 2 Viewer - Back to top">
<svg aria-hidden="true">
<use href="#s2v-logo" />
</svg>
</a>
<a href="#libraries">Libraries</a>
<a href="#features">Features</a>
<a href="#changelog">Changelog</a>
<a href="https://discord.gg/s9QQ7Wg7r4">
<svg aria-hidden="true" width="16" height="16">
<use href="#icon-discord" />
</svg>
Discord
</a>
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat" aria-label="GitHub repository">
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<use href="#icon-github" />
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GitHub
</a>
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<main class="hero">
<div class="hero-left">
<h1>
<svg class="main-logo" width="56" height="56" aria-hidden="true">
<use href="#s2v-logo" />
</svg>
Source 2 Viewer
</h1>
<h2>
Browse VPK archives, <strong>view</strong>, <strong>export</strong>, and <strong>decompile</strong> Source 2 assets, including maps, models,
materials, textures, sounds.
</h2>
<h3>Fully open-source and reverse-engineered.</h3>
<div class="download">
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat/releases" class="btn" id="js-download">
<span class="download-text">Download</span>
<svg width="32" height="32" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M12 17V3" />
<path d="m6 11 6 6 6-6" />
<path d="M19 21H5" />
</svg>
</a>
<div class="download-footer">
<a href="/dev/">Download dev build</a>
<span
>OpenGL 4.6 Β· Windows 11
<svg width="14" height="14" viewBox="0 0 36 36" aria-hidden="true">
<path
fill="currentColor"
d="M1 0h15c.6 0 1 .4 1 1v15c0 .6-.4 1-1 1H1a1 1 0 0 1-1-1V1c0-.6.4-1 1-1ZM19 16V1c0-.6.5-1 1-1h15c.6 0 1 .4 1 1v15c0 .5-.4 1-1 1H20a1 1 0 0 1-1-1ZM1 19h15c.6 0 1 .4 1 1v15c0 .6-.4 1-1 1H1a1 1 0 0 1-1-1V20c0-.6.4-1 1-1ZM19 35V20c0-.6.4-1 1-1h15c.6 0 1 .4 1 1v15c0 .6-.4 1-1 1H20a1 1 0 0 1-1-1Z"
/>
</svg></span
>
</div>
</div>
<a class="update-banner" id="js-update-banner" href="#changelog" hidden> New version released since your last visit β view changelog </a>
<div class="supported">
<span>Supports all Source 2 games</span>
<div class="game-icons">
<a href="https://developer.valvesoftware.com/wiki/Source_2" title="Source 2"
><svg viewBox="0 0 128 128" width="24" height="24">
<path
fill="#f79a10"
d="M106.4 0a21.5 21.5 0 0 1 19.9 29.6L100 93.8a68 68 0 0 1-17.3 24.6 6.5 6.5 0 0 1-8.7-9.7l1-1q.2 0 .3-.2l.3-.3.2-.2 2.5-2.6.1-.1A55 55 0 0 0 36.2 13q-14.8.4-26.7 7.4A6.5 6.5 0 0 1 3.3 9c10.3-6 22-9 33.8-9zm-3.9 6.2q-4.5 0-7.7 2.3-3 2.4-3.6 7.8l6.5.7q.2-3 1.4-4.2t3.3-1.2q2 0 3.2 1.2t1.2 3.4q0 2-1.4 4-1 1.4-5.4 5.6a43 43 0 0 0-7.4 8.2q-1.9 3-2.2 6.5h23v-6h-13q.4-1 1.3-1.9l4-3.8a42 42 0 0 0 4.2-4.3q1.8-2.4 2.6-4.4t.9-4.4q0-4-3-6.8-2.8-2.7-7.9-2.7"
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</svg></a
>
<a href="https://www.counter-strike.net" title="Counter-Strike 2"
><svg viewBox="0 0 32 32" width="24" height="24">
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fill="#f0dfbf"
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src="static/screen_hero.webp"
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class="hero-screenshot"
>
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<h2>Thanks for downloading!</h2>
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</svg>
<a href="https://steamcommunity.com/workshop/filedetails/?id=3124567099">Inferno Night</a>
by Angel, created by decompiling with S2V
</div>
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</main>
<div class="libraries" id="libraries">
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<div class="library">
<div class="library-icon">
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<path
fill="#385283"
d="M12.7 17.58c.29.3.29.77 0 1.06l-5.93 5.93c-.3.3-.77.3-1.06 0l-1.42-1.41a.75.75 0 0 1 0-1.07l5.93-5.92c.3-.3.77-.3 1.06 0z"
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<div class="library-description">
<h2>Command line utility</h2>
<p>A cross-platform console application that can export and decompile Source 2 resources similar to the main application.</p>
<div class="library-links">
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat/releases">Download CLI for your OS from GitHub</a>
<a href="/ValveResourceFormat/guides/command-line.html">View usage guide</a>
</div>
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</div>
<div class="library">
<div class="library-icon">
<svg width="64" height="64" aria-hidden="true">
<use href="#s2v-logo" />
</svg>
</div>
<div class="library-description">
<h2>ValveResourceFormat</h2>
<div class="library-links">
<a href="https://www.nuget.org/packages/ValveResourceFormat" aria-label="ValveResourceFormat on NuGet">NuGet</a>
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat" aria-label="ValveResourceFormat on GitHub">GitHub</a>
<a href="/ValveResourceFormat/api/ValveResourceFormat.html">API Docs</a>
</div>
<p>
.NET library that powers Source 2 Viewer (S2V), also known as VRF. This library can be used to
<a href="/ValveResourceFormat/guides/read-resource.html">open and extract Source 2 resource files</a>
programmatically.
</p>
</div>
</div>
<div class="library">
<div class="library-icon">
<svg width="64" height="64" aria-hidden="true">
<use href="#s2v-logo" />
</svg>
</div>
<div class="library-description">
<h2>ValveResourceFormat.Renderer</h2>
<div class="library-links">
<a href="https://www.nuget.org/packages/ValveResourceFormat.Renderer" aria-label="ValveResourceFormat.Renderer on NuGet">NuGet</a>
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat/tree/master/Renderer" aria-label="ValveResourceFormat.Renderer on GitHub"
>GitHub</a
>
<a href="/ValveResourceFormat/api/ValveResourceFormat.Renderer.html">API Docs</a>
</div>
<p>
.NET library providing an OpenGL-based rendering engine for Source 2 assets. Standalone rendering of models, maps, particles, animations,
lighting, and materials with physically-based rendering (PBR).
</p>
</div>
</div>
<div class="library">
<div class="library-icon">
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<path
fill="#edf3fc"
d="M4.75 13.66q.27.01.36.26l2.11 6.65h.09l2.12-6.65c.05-.16.2-.26.35-.26h1.33c.26 0 .44.25.36.5L8.59 22.5a.4.4 0 0 1-.35.25H6.3q-.25-.01-.36-.25l-2.88-8.34c-.08-.25.1-.5.36-.5zM13.48 22.75a.4.4 0 0 1-.37-.37v-8.35c0-.2.17-.37.37-.37h3.22q1.03 0 1.76.4.72.38 1.1 1.08.4.7.4 1.6t-.4 1.6a2.7 2.7 0 0 1-1.13 1.08 4 4 0 0 1-1.78.38h-2.29v-1.54h1.98q.55 0 .91-.19t.54-.54.18-.79-.18-.79-.54-.53q-.36-.2-.92-.19h-1.3v7.15c0 .2-.17.37-.37.37zM21.95 22.75a.4.4 0 0 1-.37-.37v-8.35c0-.2.17-.37.37-.37h1.18c.2 0 .37.17.37.37v3.64h.12l3.16-3.87a.4.4 0 0 1 .29-.14h1.33c.31 0 .49.37.29.61l-2.87 3.46 3.02 4.43c.17.25-.01.59-.31.59h-1.4a.4.4 0 0 1-.3-.17l-2.38-3.57-.95 1.16v2.2c0 .21-.17.38-.37.38z"
/>
</svg>
</div>
<div class="library-description">
<h2>ValvePak</h2>
<div class="library-links">
<a href="https://www.nuget.org/packages/ValvePak" aria-label="ValvePak on NuGet">NuGet</a>
<a href="https://github.com/ValveResourceFormat/ValvePak" aria-label="ValvePak on GitHub">GitHub</a>
</div>
<p>
.NET library to read Valve Pak (VPK) archives. VPK files are uncompressed archives used to package game content. This library allows you to read
and extract files out of these paks.
</p>
</div>
</div>
<div class="library">
<div class="library-icon">
<svg viewBox="0 0 32 32" width="64" height="64" aria-hidden="true">
<g clip-path="url(#vkv_clip)">
<path fill="#32384d" d="M32 30.5H0V1.25h23.5l8.5 8.5z" />
<path fill="#458fff" d="M0 28h32v2.5H0z" />
<path fill="#385283" d="M0 25.5h32V28H0z" />
<path
fill="#edf3fc"
d="M1.64 21a.4.4 0 0 1-.38-.37v-1.65c0-.21.17-.38.38-.38h1.52c.2 0 .38.17.38.38v1.64c0 .21-.17.38-.38.38zM6.33 21a.4.4 0 0 1-.36-.27L2.63 9.83A.38.38 0 0 1 3 9.34h1.3q.25.02.36.27l2.42 8.2 2.44-8.2c.05-.16.2-.27.36-.27h1.3c.25 0 .43.25.35.49l-3.34 10.9a.4.4 0 0 1-.36.27zM12.84 21a.4.4 0 0 1-.37-.37V9.72c0-.2.16-.38.37-.38h5.31c1.07 0 1.93.86 1.93 1.93v7.8c0 1.07-.86 1.93-1.93 1.93zm1.73-1.93h2.94c.26 0 .47-.19.47-.45v-6.9a.46.46 0 0 0-.47-.45h-2.94zM22.12 21a.4.4 0 0 1-.38-.37V9.72c0-.2.17-.38.38-.38h6.4c.21 0 .38.17.38.38v1.17c0 .21-.17.38-.37.38h-4.69v2.89h4.25c.2 0 .37.17.37.37v1.18c0 .2-.16.37-.37.37h-4.25v4.55c0 .2-.16.37-.37.37z"
/>
<path fill="#4387ef" d="M27 9.75h5l-8.5-8.5v5a3.5 3.5 0 0 0 3.5 3.5" />
<path fill="#000" fill-opacity=".35" d="M27 9.75h5v6.5l-7.47-7.52-.03-.03.03.03c.64.63 1.5 1.02 2.47 1.02" />
</g>
<defs>
<clipPath id="vkv_clip">
<rect width="32" height="29.25" y="1.25" fill="#fff" rx="3.5" />
</clipPath>
</defs>
</svg>
</div>
<div class="library-description">
<h2>ValveKeyValue</h2>
<div class="library-links">
<a href="https://www.nuget.org/packages/ValveKeyValue" aria-label="ValveKeyValue on NuGet">NuGet</a>
<a href="https://github.com/ValveResourceFormat/ValveKeyValue" aria-label="ValveKeyValue on GitHub">GitHub</a>
</div>
<p>
.NET library to read and write files in Valve key value format. This library aims to be fully compatible with Valve's various implementations of
KeyValues format parsing.
</p>
</div>
</div>
</div>
<div class="library-code">
<span class="hljs-language">C#</span>
<pre class="hljs"><code><span class="hljs-comment">// Open package and read a file</span>
<span class="hljs-keyword">using var</span> package = <span class="hljs-keyword">new</span> <a class="hljs-built_in" href="https://github.com/ValveResourceFormat/ValvePak/blob/master/ValvePak/ValvePak/Package.cs">Package</a>();
package.<span class="hljs-built_in">Read</span>(<span class="hljs-string">"pak01_dir.vpk"</span>);
<span class="hljs-keyword">var</span> packageEntry = package.<span class="hljs-built_in">FindEntry</span>(<span class="hljs-string">"textures/debug.vtex_c"</span>);
package.<span class="hljs-built_in">ReadEntry</span>(packageEntry, <span class="hljs-keyword">out var</span> rawFile);
<span class="hljs-comment">// Read file as a resource</span>
<span class="hljs-keyword">using</span> var ms = <span class="hljs-keyword">new</span> <span class="hljs-built_in">MemoryStream</span>(rawFile);
<span class="hljs-keyword">using</span> var resource = <span class="hljs-keyword">new</span> <a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.Resource.html">Resource</a>();
resource.<a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.Resource.html#ValveResourceFormat_Resource_Read_System_IO_Stream_System_Boolean_System_Boolean_">Read</a>(ms);
Debug.<span class="hljs-built_in">Assert</span>(resource.<span class="hljs-built_in">ResourceType</span> == <a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.ResourceType.html">ResourceType</a>.Texture);
<span class="hljs-comment">// Get a png from the texture</span>
<span class="hljs-keyword">var</span> texture = (<a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">Texture</a>)resource.DataBlock;
<span class="hljs-keyword">using var</span> bitmap = texture.<a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html#ValveResourceFormat_ResourceTypes_Texture_GenerateBitmap_System_UInt32_ValveResourceFormat_ResourceTypes_Texture_CubemapFace_System_UInt32_ValveResourceFormat_TextureDecoders_TextureCodec_">GenerateBitmap</a>();
<span class="hljs-keyword">var</span> png = TextureExtract.<a class="hljs-built_in" href="https://s2v.app/ValveResourceFormat/api/ValveResourceFormat.IO.TextureExtract.html#ValveResourceFormat_IO_TextureExtract_ToPngImage_SkiaSharp_SKBitmap_">ToPngImage</a>(bitmap);
File.<span class="hljs-built_in">WriteAllBytes</span>(<span class="hljs-string">"image.png"</span>, png);</code></pre>
<a href="/ValveResourceFormat/" class="api-docs-link">View API documentation</a>
</div>
</div>
</div>
<div class="container screenshots">
<img src="static/screen_map.png" alt="Screenshot of the 3D renderer displaying a Counter-Strike 2 player model on a grid" loading="lazy">
<img src="static/screen_package.png" alt="Screenshot showing the VPK package explorer interface with a file tree and a list view" loading="lazy">
<img src="static/screen_texture.png" alt="Screenshot of the animation graph viewer showing nodes" loading="lazy">
<img src="static/screen_cli.png" alt="Screenshot of the command line interface showing DATA block for an audio file" loading="lazy">
</div>
<div class="container feature-outline" id="features">
<h2>Features</h2>
<div class="feature-section">
<div>
<h3>3D Renderer</h3>
<ul>
<li>
View
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Model.html">maps, models, physics, and particles</a>
from CS2, Dota 2, Deadlock, and other Source 2 games
</li>
<li>Reverse-engineered PBR shaders with real-time lighting</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.ModelAnimation.html">Animation</a>
playback controls
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.EntityLump.html">Entity viewer</a>
with property inspection
</li>
<li>Walk around maps with Counter-Strike-like movement and collisions</li>
<li>WASD camera controls with customizable FOV</li>
<li>Debug visualizations and performance monitoring</li>
<li>
Hardware-accelerated
<a href="/ValveResourceFormat/api/ValveResourceFormat.Renderer.html">OpenGL rendering</a>
</li>
</ul>
</div>
<div>
<h3>Texture Viewer</h3>
<ul>
<li>
View
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Texture.html">textures</a>
and SVGs with isolated channel viewing
</li>
<li>
Export
<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.TextureExtract.html">vtex_c</a>
to PNG, TGA, or other image formats
</li>
<li>Color channels, depth layers, and mip levels</li>
<li>GPU or CPU decoding options</li>
<li>Cubemap and HDR texture support</li>
<li>Normal map visualization modes</li>
<li>Zoom and pan controls</li>
</ul>
</div>
</div>
<div class="feature-section">
<div>
<h3>VPK Viewer & Extractor</h3>
<ul>
<li>Open VPK files from CS2, Dota 2, Deadlock, Half-Life: Alyx, and more</li>
<li>Tree view and list view interfaces with file type icons</li>
<li>Advanced search system (name, path, regex, content, hex)</li>
<li>Sort files by size and other criteria</li>
<li>Extract individual files or entire VPK packages</li>
<li>Multi-threaded VPK extraction with progress tracking</li>
<li>Discover and recover deleted files from VPK archives</li>
<li>Create new VPK archives from folders with one click</li>
<li>Support all VPK versions (including Source 1)</li>
</ul>
</div>
<div>
<h3>glTF Export</h3>
<ul>
<li>
Export maps, models,
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.PhysAggregateData.html">physics</a>, and animations to <a
href="/ValveResourceFormat/api/ValveResourceFormat.IO.GltfModelExporter.html"
>glTF 2.0</a
>
</li>
<li>Works with CS2, Dota 2, Deadlock, and all Source 2 games</li>
<li>Convert Source 2 materials to glTF PBR channels</li>
<li>Compatible with Blender, Unity, Unreal Engine, and more</li>
<li>Batch export with correctly split textures</li>
<li>Resource dependency tracking and validation</li>
</ul>
</div>
</div>
<div class="feature-section">
<div>
<h3>Source 2 Decompiler</h3>
<ul>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.MapExtract.html">Maps</a>
(vmap_c β vmap) for Hammer editor
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.ModelExtract.html">Models</a>
(vmdl_c β vmdl) to ModelDoc format
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.IO.MaterialExtract.html">Materials</a>
(vmat_c β vmat)
</li>
<li>Produce editable assets for Source 2 Workshop Tools</li>
<li>Retain maximum data fidelity</li>
</ul>
</div>
<div>
<h3>Source 2 Resource Files</h3>
<ul>
<li>
Open vtex_c, vmdl_c, vmat_c, vpcf_c, and all
<a href="/ValveResourceFormat/api/ValveResourceFormat.Resource.html">Source 2 file types</a>
</li>
<li>View Resource Blocks in separate tabs</li>
<li>Decode binary data to user-friendly text representation</li>
<li>Support for all resource file versions (as early as 2014)</li>
</ul>
</div>
</div>
<div class="feature-section">
<div>
<h3>Audio System</h3>
<ul>
<li>Built-in audio player with waveform visualization</li>
<li>
Support for WAV, MP3, and
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Sound.html">Source 2 audio formats</a>
</li>
<li>Volume controls and stereo meters</li>
<li>Timeline scrubbing and playback controls</li>
<li>Auto-play in preview mode</li>
</ul>
</div>
<div>
<h3>Shader Packages</h3>
<ul>
<li>
Inspect and analyze Source 2 <a href="/ValveResourceFormat/api/ValveResourceFormat.CompiledShader.html">shader files</a>
(vcs extension) with bytecode conversion
</li>
<li>Read Source 2 shader packages</li>
<li>Compiled shader code viewer</li>
<li>Inspect shader metadata and bytecode</li>
<li>Tree view for static and dynamic combos</li>
<li>Convert Vulkan bytecode (SPIRV) to readable shading language</li>
<li>Support all publicly available file versions</li>
</ul>
</div>
</div>
<div class="feature-section">
<div>
<h3>User Interface</h3>
<ul>
<li>Tabbed document interface with advanced tab management</li>
<li>Dark and light theme support</li>
<li>Auto-detect installed Source 2 games on Steam</li>
<li>Recent files and bookmarks management</li>
<li>Drag and drop support for VPK and resource files</li>
<li>Keyboard shortcuts for quick navigation</li>
<li>Windows file association integration</li>
</ul>
</div>
<div>
<h3>Additional File Formats</h3>
<ul>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.NavMesh.NavMeshFile.html">NavigationMesh</a>
(.nav) and ToolsAssetInfo (.bin) files
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.WorldNode.html">World nodes</a>
(vwnod_c) for streaming world geometry
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.ParticleSystem.html">Particle systems</a>
(vpcf_c) and effects
</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ResourceTypes.Sound.html">Sound event files</a>
and audio definitions (vsnd_c)
</li>
<li>Image formats including PNG, JPG, TGA, and GIF</li>
<li>Hex viewer for binary data inspection</li>
<li>Text and binary file viewing with syntax highlighting</li>
<li>
Complete
<a href="/ValveResourceFormat/api/ValveResourceFormat.Serialization.KeyValues.KV3File.html">KeyValues</a>
support (KV1, KV2, KV3)
</li>
<li>Convert binary keyvalues to text format</li>
<li>
<a href="/ValveResourceFormat/api/ValveResourceFormat.ClosedCaptions.html">Closed captions</a>
file support
</li>
</ul>
</div>
</div>
</div>
<div class="container" id="changelog">
<h2>Changelog</h2>
</div>
<footer class="footer">
<div class="container">
<div class="footer-left">
Available under the
<a href="https://github.com/ValveResourceFormat/ValveResourceFormat/blob/master/LICENSE">MIT license</a>.<br>
Created and maintained by <a href="https://github.com/ValveResourceFormat/ValveResourceFormat/graphs/contributors">various contributors</a>.
</div>
<div class="footer-right">
This project is not affiliated with Valve Software.
<br>
Source 2 is a trademark and/or registered trademark of Valve Corporation.
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</div>
</footer>
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</html>