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main.py
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59 lines (49 loc) · 1.61 KB
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import pygame
import sys
from constants import *
from logger import log_state
from logger import log_event
from player import *
from asteroidfield import *
from shot import *
def main():
print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
clock = pygame.time.Clock()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
drawable = pygame.sprite.Group()
updatable = pygame.sprite.Group()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Player.containers = (updatable, drawable)
Shot.containers = (shots, updatable, drawable)
field = AsteroidField()
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
dt = 0
while True:
log_state()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill("black")
updatable.update(dt)
for a in asteroids:
if player.collides_with(a):
log_event("player_hit")
print("Game over!")
sys.exit()
for s in shots:
if s.collides_with(a):
log_event("asteroid_shot")
a.split()
s.kill()
for d in drawable:
d.draw(screen)
pygame.display.flip()
dt = clock.tick(60)/1000
if __name__ == "__main__":
main()