pbr currently supports three 3D data formats:
- Wavefront .obj files (meshes)
- Wavefront .mtl files (materials)
- Radiosity .hdr files (environment maps)
These are all old formats without physically-based materials in mind. A newer format, [glTF], is an easy-to-read format for physically-based models and scenes. This would open up many more resources for 3d assets.
pbr currently supports three 3D data formats:
These are all old formats without physically-based materials in mind. A newer format, [glTF], is an easy-to-read format for physically-based models and scenes. This would open up many more resources for 3d assets.