In my experience space editor has offered the best experience editing with bevy so I guess we gotta update to 0.15 now.
There are a lot of new changes like required components and whatnot, so is there any major changes space editor should undergo to work with the new ecosystem better?
I'll let yall know how my test upgrade to 0.15 goes.
Another note about space editor: when I tried to use bevy_oxr and space editor together they were almost working flawless. However, space editor would add some components to every entity, and these would attach to my vr cameras and break the vr. I was very close to getting the editor seamlessly working with vr. I have egui working in worldspace too, so space editor should take every egui tab and separate out the logic a little more so that we can render an egui tab to multiple screens. This will let me make worldspace widgets to use space editor while literally in vr, which would be revolutionary.
Thanks for listening!
In my experience space editor has offered the best experience editing with bevy so I guess we gotta update to 0.15 now.
There are a lot of new changes like required components and whatnot, so is there any major changes space editor should undergo to work with the new ecosystem better?
I'll let yall know how my test upgrade to 0.15 goes.
Another note about space editor: when I tried to use bevy_oxr and space editor together they were almost working flawless. However, space editor would add some components to every entity, and these would attach to my vr cameras and break the vr. I was very close to getting the editor seamlessly working with vr. I have egui working in worldspace too, so space editor should take every egui tab and separate out the logic a little more so that we can render an egui tab to multiple screens. This will let me make worldspace widgets to use space editor while literally in vr, which would be revolutionary.
Thanks for listening!