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LartTyler edited this page Mar 6, 2012 · 3 revisions

The feature list of SolusRpg is large, which is why I'm giving it a unique page. Since each update of Solus generally introduces several new features, I will do my best to keep this list up-to-date. However, if I've forgotten anything, please let me know!

General Features

  • Control over all world interaction
    • Block break/place events
    • Smelting events
    • Crafting events
    • Item usage events (swords, axes, etc.)
  • Easily expandable class system
    • Classes are defined in a single file, and can be as numerous as desired
  • Robust skill system
    • Support for active (castable) and passive (inherently active) skills
    • Skill API and documentation in the works
  • Controls for changing player stats
    • Easily change max health, regeneration amounts
    • Configurable player speed and jump height
    • Configurable damage bonuses and resistance bonuses
    • Per-class carrying weight
  • Configurable energy meter
    • Skills can draw from an "energy" pool, which is configurable based on class
    • Energy name, amounts, regen and degen rates, all configurable per-class

Backend Configuration Features

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