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Features
LartTyler edited this page Mar 6, 2012
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The feature list of SolusRpg is large, which is why I'm giving it a unique page. Since each update of Solus generally introduces several new features, I will do my best to keep this list up-to-date. However, if I've forgotten anything, please let me know!
- Control over all world interaction
- Block break/place events
- Smelting events
- Crafting events
- Item usage events (swords, axes, etc.)
- Easily expandable class system
- Classes are defined in a single file, and can be as numerous as desired
- Robust skill system
- Support for active (castable) and passive (inherently active) skills
- Skill API and documentation in the works
- Controls for changing player stats
- Easily change max health, regeneration amounts
- Configurable player speed and jump height
- Configurable damage bonuses and resistance bonuses
- Per-class carrying weight
- Configurable energy meter
- Skills can draw from an "energy" pool, which is configurable based on class
- Energy name, amounts, regen and degen rates, all configurable per-class
- Support for item groups and regexes (see Advanced Configuration)
- Items with data values are automatically name-converted
- I.E. Wool with ID 0 (white wool) could be written WHITE_WOOL (List of Name-ID Mappings)