Fix simplex noise using mod(i,255) instead of iand(i,255)#1218
Fix simplex noise using mod(i,255) instead of iand(i,255)#1218sbryngelson wants to merge 1 commit intoMFlowCode:masterfrom
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Pull request overview
This PR fixes a bug in the 2D simplex noise implementation where mod(i, 255) incorrectly produces a range of 0-254, leaving one permutation table entry inaccessible and introducing bias in the noise distribution.
Changes:
- Replace
mod(i, 255)withiand(i, 255)to correctly access all 256 permutation table entries (0-255) - Replace
mod(j, 255)withiand(j, 255)for the same reason - Use faster bitwise AND operation instead of modulo division
Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #1218 +/- ##
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Coverage 44.05% 44.05%
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Files 70 70
Lines 20498 20498
Branches 1990 1990
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Hits 9030 9030
Misses 10329 10329
Partials 1139 1139 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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User description
Summary
m_simplex_noise.fppusingmod(i, 255)which produces range 0-254, skipping index 255 of the permutation table.Bug Details
The simplex noise implementation hashes grid coordinates into the permutation table using:
The permutation table
p_vechas 256 entries (indices 0-255). Usingmod(i, 255)gives range 0-254, sop_vec(255)is never accessed. This introduces a subtle bias in the noise distribution — one permutation entry is systematically excluded, slightly reducing the randomness of the noise pattern.The standard simplex noise algorithm uses
mod(i, 256)or equivalentlyiand(i, 255)(bitwise AND with 255) to wrap indices to the full 0-255 range.Fix
Replace
mod(i, 255)withiand(i, 255)which gives the correct 0-255 range and is also faster (bitwise operation vs division).Test plan
🤖 Generated with Claude Code
CodeAnt-AI Description
Fix incorrect index wrapping in 2D simplex noise so all permutation entries are used
What Changed
Impact
✅ Correct simplex noise distribution✅ Full permutation table coverage (0–255)✅ Slightly faster noise generation💡 Usage Guide
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Fixes #1223