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Partially fix fixedwing takeoff funcs#5677

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sprunk wants to merge 1 commit intomasterfrom
fix-edwing-takeoff
Open

Partially fix fixedwing takeoff funcs#5677
sprunk wants to merge 1 commit intomasterfrom
fix-edwing-takeoff

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@sprunk
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@sprunk sprunk commented Mar 8, 2026

They would all use the unitID of the first fixedwing aircraft.

This does NOT solve #5673 (first Sparrow being able to hover mid-air), now all Sparrows have this "ability".

They would all use the unitID of the first fixedwing aircraft.

This does NOT solve #5673 (first Sparrow being able to hover
mid-air), now all Sparrows have this "ability".
@sprunk
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sprunk commented Mar 8, 2026

I'm not sure how good from a gameplay PoV it is to spread the "ability" to hover, and the coding error doesn't seem to have been that bad in practice (maybe planes take off at weird heights while The First Plane is alive? idk) so this can wait if needed.

@GoogleFrog
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Doesn't that mean the functions did nothing, so the bug was caused by them doing something to the first aircraft? Iirc this function was added to make planes more controllable after taking off.

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sprunk commented Mar 9, 2026

Yes, afaict for 2nd+ plane they do nothing; and for the 1st plane they "work" which involves sometimes freezing mid-air, apparently due to an engine bug. I didn't pay that much attention to handling/controllability differences after the fix.

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