A light-hearted stealth game built in Godot 4 for Brackeys Game Jam 2025.2.
Status: Active
Sneak into your neighbor's house and steal their precious biscuit jar! Avoid detection by crouching, moving quietly, and staying out of sight. But beware - the neighbor is patrolling and will spot you if you're not careful!
- Arrow Keys - Move around
- Ctrl - Crouch (move slower but quieter)
- E - Interact with objects
- R - Reset game
- Escape - Pause menu
- Sneak into the house
- Find and steal the biscuit jar
- Escape through the exit door
- Don't get spotted!
- Stealth Mechanics: Crouch to reduce noise and move more carefully
- Vision Cones: NPCs have visible vision cones showing their field of view
- Sound System: Walking makes noise that can alert nearby NPCs
- Isometric Camera: Fixed 45° angle with automatic wall fading
- Patrol AI: NPCs follow waypoint patterns and investigate noises
- Player Controller: CharacterBody3D with walk/crouch states
- NPC AI: State machine (Patrol → Investigate → Chase)
- Vision Detection: Dot product FOV check + raycast line of sight
- Wall Fade: Automatic transparency for walls between camera and player
- Modular Environment: Tile-based house construction
- Game Manager: Singleton for game state and scoring
- Scene Structure: Main menu → Game scene → Win/Lose states
- UI System: HUD with timer, alerts, and objective tracking
This prototype demonstrates the combination of various Godot demo features:
- Navigation system from navigation demos
- Isometric camera setup inspired by 3D demos
- State machine pattern from AI examples
- UI system adapted from GUI demos
- Multiple house layouts
- Distraction items (throw objects)
- Pet NPCs with different behaviors
- Scoring system with multipliers
- Sound effects and music
- Improved art assets
Created for Brackeys Game Jam 2025.2 Theme: "Light is the enemy" Built with Godot 4.3