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Binary file added GameCollection/__pycache__/main.cpython-314.pyc
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271 changes: 271 additions & 0 deletions GameCollection/game_2048.py
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import pygame
import numpy as np
import copy
import os
from pygame.locals import *

# Colors for different tile values
COLORS = {
0: (205, 193, 180),
2: (238, 228, 218),
4: (237, 224, 200),
8: (242, 177, 121),
16: (245, 149, 99),
32: (246, 124, 95),
64: (246, 94, 59),
128: (237, 207, 114),
256: (237, 204, 97),
512: (237, 200, 80),
1024: (237, 197, 63),
2048: (237, 194, 46),
}

TEXT_COLORS = {
2: (119, 110, 101),
4: (119, 110, 101),
8: (255, 255, 255),
16: (255, 255, 255),
32: (255, 255, 255),
64: (255, 255, 255),
128: (255, 255, 255),
256: (255, 255, 255),
512: (255, 255, 255),
1024: (255, 255, 255),
2048: (255, 255, 255),
}

BG_COLOR = (187, 173, 160)
GRID_COLOR = (187, 173, 160)
FILENAME = 'out.npy'


class Game2048:
def __init__(self, screen=None, standalone=True):
self.score = 0
self.win = 0
self.board = self.init_board()
self.rscore = self.load_score()
self.standalone = standalone
self.screen = screen
self.font = None
self.tile_font = None
self.game_over_flag = False
self.cell_size = 100
self.padding = 10
self.board_size = 4 * self.cell_size + 5 * self.padding

if standalone and screen is None:
pygame.init()
self.screen = pygame.display.set_mode((self.board_size, self.board_size + 100))
pygame.display.set_caption('2048 Game')
self.font = pygame.font.SysFont('Arial', 30)
self.tile_font = pygame.font.SysFont('Arial', 40, bold=True)

def init_board(self):
if FILENAME not in os.listdir():
np.save(FILENAME, 0)
board = self.choice(np.zeros((4, 4), dtype=int))
return board

def choice(self, board):
udict = {}
count = 0
for i in range(4):
for j in range(4):
if not board[i, j]:
udict[count] = (i, j)
count += 1
if count == 0:
return board
random_number = np.random.randint(0, count)
two_or_four = np.random.choice([2, 2, 2, 4])
board[udict[random_number]] = two_or_four
return board

def basic(self, board):
for i in range(4):
flag = 1
while flag:
flag = 0
j = 2
while j >= 0:
if board[i, j] != 0:
if board[i, j + 1] == board[i, j]:
board[i, j + 1] = 2 * board[i, j]
if board[i, j + 1] == 2048:
self.win = 1
board[i, j] = 0
self.score += 100
flag = 1
elif board[i, j + 1] == 0:
temp = board[i, j]
board[i, j] = board[i, j + 1]
board[i, j + 1] = temp
flag = 1
j -= 1
return board

def move_right(self, board):
return self.basic(board)

def move_up(self, board):
board = board[::-1, ::-1].T
board = self.basic(board)
board = board[::-1, ::-1].T
return board

def move_left(self, board):
board = board[::-1, ::-1]
board = self.basic(board)
board = board[::-1, ::-1]
return board

def move_down(self, board):
board = board.T
board = self.basic(board)
board = board.T
return board

def move(self, order):
change = 1
tempboard = copy.deepcopy(self.board)

if order == ord('r') or order == K_r:
self.reset_game()
return
elif order == ord('q') or order == K_q:
self.save_score()
return 'quit'
elif self.win and (order in [ord('w'), ord('a'), ord('s'), ord('d'), K_UP, K_LEFT, K_DOWN, K_RIGHT]):
change = 0
return
elif order == ord('w') or order == K_UP or order == K_w:
self.board = self.move_up(self.board)
elif order == ord('s') or order == K_DOWN or order == K_s:
self.board = self.move_down(self.board)
elif order == ord('a') or order == K_LEFT or order == K_a:
self.board = self.move_left(self.board)
elif order == ord('d') or order == K_RIGHT or order == K_d:
self.board = self.move_right(self.board)
else:
newboard = self.board

if (self.board == tempboard).all():
change = 0

if change:
self.board = self.choice(self.board)

self.check_fail()
self.rscore = max(self.rscore, self.score)

def check_fail(self):
if (self.board != 0).all():
diff1 = self.board[:, 1:] - self.board[:, :-1]
diff2 = self.board[1:, :] - self.board[:-1, :]
inter = (diff1 != 0).all() and (diff2 != 0).all()
if inter:
self.game_over_flag = True
self.save_score()

def load_score(self):
try:
rank_score = np.load(FILENAME)
return int(rank_score)
except:
return 0

def save_score(self):
if self.score > self.rscore:
np.save(FILENAME, self.score)

def reset_game(self):
self.save_score()
self.score = 0
self.win = 0
self.game_over_flag = False
self.board = self.init_board()
self.rscore = self.load_score()

def draw_board(self):
if self.screen is None:
return

self.screen.fill(BG_COLOR)

# Draw score
if self.font:
score_text = self.font.render(f'Score: {self.score}', True, (255, 255, 255))
self.screen.blit(score_text, (10, 10))
high_score_text = self.font.render(f'Best: {max(self.rscore, self.score)}', True, (255, 255, 255))
self.screen.blit(high_score_text, (self.board_size - 150, 10))

# Draw grid
for i in range(4):
for j in range(4):
value = self.board[i, j]
x = self.padding + j * (self.cell_size + self.padding)
y = 60 + self.padding + i * (self.cell_size + self.padding)

color = COLORS.get(int(value), (60, 58, 50))
pygame.draw.rect(self.screen, color, (x, y, self.cell_size, self.cell_size), border_radius=8)

if value != 0:
text_color = TEXT_COLORS.get(int(value), (255, 255, 255))
if self.tile_font:
text = self.tile_font.render(str(int(value)), True, text_color)
text_rect = text.get_rect(center=(x + self.cell_size // 2, y + self.cell_size // 2))
self.screen.blit(text, text_rect)

# Draw win message
if self.win:
if self.font:
win_text = self.font.render('You Win! Press R to restart', True, (0, 255, 0))
text_rect = win_text.get_rect(center=(self.board_size // 2, self.board_size // 2 + 30))
self.screen.blit(win_text, text_rect)

# Draw game over message
if self.game_over_flag:
if self.font:
over_text = self.font.render('Game Over! Press R to restart', True, (255, 0, 0))
text_rect = over_text.get_rect(center=(self.board_size // 2, self.board_size // 2 + 30))
self.screen.blit(over_text, text_rect)

def handle_event(self, event):
if event.type == KEYDOWN:
if event.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT, K_w, K_s, K_a, K_d, K_r, K_q]:
result = self.move(event.key)
if result == 'quit':
return 'quit'
return None

def update(self):
self.draw_board()
pygame.display.update()

def run(self):
if not self.standalone:
return

clock = pygame.time.Clock()
running = True

while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
else:
result = self.handle_event(event)
if result == 'quit':
running = False

self.update()
clock.tick(30)

self.save_score()
pygame.quit()


if __name__ == '__main__':
game = Game2048()
game.run()
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