A cross-language schema compiler that generates type definitions and serialization code from a simple, declarative schema language.
Define your data types once in a .geno file, then generate idiomatic code for multiple target languages.
The name geno comes from the word genome, the set of genetic instructions containing all information needed for an organism to develop, function, and reproduce.
This project is still in development. In particular, the schema language is not yet stable. Please feel free to contribute!
There are several existing packing protocols with schema languages. In particular:
- FlatBuffers
- Cap'n Proto
- Protocol Buffers (also referred to as ProtoBuf)
While they all generally have excellent programming language support, the schema languages for each are understandably tied to the underlying packing algorithms, and can be a little quirky. They also have some gaps. For example, it seems that most of these protocols existed before nullable types were standard across programming languages.
For my projects, I have found that the MessagePack protocol is actually the easiest packing protocol to work with, even if it is a little slower than the others. It's easy to integrate, perhaps because it is the closest to JSON, and JSON is still the most universal serialization format on the Internet.
You could say that Geno is a schema language for MessagePack, which it is. But I think, more importantly, Geno easily supports other formats, such as JSON, YAML, TOML and TOON. And, you could even use it to generate schemas for any of the above protocols. So really, Geno is a schema definition language that easily supports any modern language and packing protocol.
Finally, I designed the AST for Geno to be a simple as possible, which makes it easy for Claude Code and other AI's to comprehend in a small number tokens. This ought to make it easy to create generators for your programming language and packing protocol of choice.
Geno schemas consist of a single meta section followed by any number of enum and struct declarations.
meta {
format = 1,
}
enum fruit: i16 {
apple = 1,
orange = 2,
kiwiFruit = 3,
pear, // auto-incremented to 4
}
struct order {
id: u64,
name: string,
quantity: i32,
price: f64,
fruit: fruit,
tags: [string],
metadata: {string: string},
notes: string?, // nullable
items: [order; 10], // fixed-length array
}
The recommended extension for Geno is .geno.
There must be at least one key to define the schema format being used:
| Key | Values | Description |
|---|---|---|
format |
1 |
This is the only supported schema value at present |
Otherwise, the meta section can contain any values that you like. You can use the geno crate to parse a Schema from a file and access the values easily.
| Category | Types |
|---|---|
| Integers | i8, u8, i16, u16, i32, u32, i64, u64 |
| Floats | f32, f64 |
| Other | string, bool |
| Arrays | [T] variable-length, [T; N] fixed-length |
| Maps | {K: V} where K is a builtin type |
| Nullable | Append ? to any type |
| User-defined | Reference any declared enum or struct by name |
Enums have an optional integer base type (defaults to i32). Variant values can be explicit or auto-incremented from the previous value.
enum color: u8 {
red = 1,
green = 2,
blue = 3,
}
Integer literals support decimal, hex (0xFF), and binary (0b1010) notation.
Single-line comments with //.
| Format | Binary | Description |
|---|---|---|
rust-serde |
geno-rust-serde |
Rust structs/enums with Serialize/Deserialize derives |
dart-mp |
geno-dart-mp |
Dart classes/enums with MessagePack toBytes/fromBytes serialization |
- Derives
Debug,Clone,PartialEq,Serialize,Deserialize - Converts type names to
PascalCaseand field names tosnake_case - Adds
#[serde(rename = "...")]when names are converted - Maps arrays to
Vec<T>or[T; N], maps toHashMap<K, V>, nullable toOption<T>
- Generates classes with
finalfields and constructors withrequirednamed arguments - Converts type names to
PascalCaseand field/variant names tolowerCamelCase - Generates
toBytes()andstatic fromBytes()methods using themessagepackpackage - Handles nested structures, nullable types, lists, and maps
- All Dart integer types map to
int, floats todouble
# Generate Rust code to stdout
geno schema.geno -f rust-serde
# Generate Dart code to a file
geno schema.geno -f dart-mp -o lib/generated.dart
# Dump the intermediate AST for debugging
geno schema.geno -t schema.astgeno <INPUT_FILE> [OPTIONS]
Arguments:
<INPUT_FILE> Input .geno file
Options:
-o <OUTPUT_FILE> Output file path (defaults to stdout)
-f <FORMAT> Output format (e.g. rust-serde, dart-mp)
-t <AST_FILE> Write intermediate AST in MessagePack format and exit
Set MORPH_DEBUG=1 to invoke code generators via cargo run instead of looking for installed binaries on PATH:
MORPH_DEBUG=1 geno schema.geno -f rust-serdeGeno uses a multi-process pipeline. The main geno binary parses the schema and serializes the AST to MessagePack. It then pipes those bytes to a code generator binary (geno-<format>) via stdin, which writes generated source code to stdout.
.geno file ──► geno (parser + validator) ──► MessagePack AST ──► geno-<format> ──► source code
Code generators are standalone binaries that read a MessagePack-encoded Schema from stdin. This makes it straightforward to add new target languages without modifying the core parser.
Requires the Rust toolchain.
# Build all binaries
cargo build --release
# Install to ~/.cargo/bin
cargo install --path .The compiler checks for:
- Duplicate type names
- Duplicate field names within a struct
- Duplicate variant names within an enum
- References to undefined user-defined types
- Parse errors with line and column information