I'm Nikita — technical crafter. I write about systems, code, and tooling.
- Signed distance fields in C — the technique behind game HUDs, GPU shaders, and font rendering
- Unicode Text Processing in C++ — Part 2: Grapheme Clusters and Performance
- Unicode Text Processing in C++ — Part 1: Normalization and Case-Folding
- Packaging Intel’s libDFP as a CMake static library
Most of my work lives in private repos — see what I'm building at the link above.