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Editor Pitfalls

rmx edited this page May 30, 2016 · 1 revision

Today I created a new encounter to test particle effects (Sparkle). Some pitfalls I encountered:

  • Terrain was not properly stored in the database (terrain was empty after editing other stuff in the meantime)
  • There is already another tile at [x, y, 0]: Terrain contained overlapping tiles. The only resolution was to remove all tiles again and start fresh while testing iteratively
  • Model with id 'undefined' does not exist at (/server/content-provider/database.coffee:100): The selection of the model in the role view did not work properly (only after re-selecting the model for each role it worked)
  • Number of events in current tick exceeds limit at processEvents (/server/game/scheduler.coffee:66): too many events (20 per tick allowed)
  • In the role editor, the same spell sometimes shows up multiple times. Most often when reloading the page while the role editor view is active.
  • In the terrain editor: the "threshold" between click and hold and move is too fine. Many times when I want to delete a tile the camera moves instead (annoying). IMO better to use a different keybinding for camera movement or delete...

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