Releases: ryanhcode/sable
Releases Β· ryanhcode/sable
Sable NeoForge 1.1.3 for mc1.21.1
- Allow for the entire UDP pipeline to be disabled
- Adjust compatibility with Create's Mechanical Harvester
- Tweak assembly handling
Sable Fabric 1.1.3 for mc1.21.1
- Allow for the entire UDP pipeline to be disabled
- Adjust compatibility with Create's Mechanical Harvester
- Tweak assembly handling
Sable NeoForge 1.1.2 for mc1.21.1
- Allow for the entire UDP pipeline to be disabled
- Adjust compatibility with Create's Mechanical Harvester
- Tweak assembly handling
Sable Fabric 1.1.2 for mc1.21.1
- Allow for the entire UDP pipeline to be disabled
- Adjust compatibility with Create's Mechanical Harvester
- Tweak assembly handling
Sable NeoForge 1.1.1 for mc1.21.1
- Fix texture binding issues causing visual artifacts on some Intel GPUs
- Fix lectern Linked Controller dupe
- Fix Sculk events working with sub-levels
- Fix a crash with Create Chain Conveyors
- Fix vines growing outside of sub-level bounds
- Add small
/sable storagecommands for finding and listing positions of unloaded ships - Improve issue handling for Sable's UDP pipeline
- Improve the compatibility of Sable's mixins for Create's Mechanical Harvester
- Update Sable Companion to support more API methods
- Add API handles for generic physics constraints
- Add stack-trace for easier debugging of entity large-AABB aborting issues
- Optimize some mixins used for sub-levels
Sable Fabric 1.1.1 for mc1.21.1
- Fix texture binding issues causing visual artifacts on some Intel GPUs
- Fix lectern Linked Controller dupe
- Fix Sculk events working with sub-levels
- Fix a crash with Create Chain Conveyors
- Fix vines growing outside of sub-level bounds
- Add small
/sable storagecommands for finding and listing positions of unloaded ships - Improve issue handling for Sable's UDP pipeline
- Improve the compatibility of Sable's mixins for Create's Mechanical Harvester
- Update Sable Companion to support more API methods
- Add API handles for generic physics constraints
- Add stack-trace for easier debugging of entity large-AABB aborting issues
- Optimize some mixins used for sub-levels
Sable NeoForge 1.1.0 for mc1.21.1
- Fix texture binding issues causing visual artifacts on some Intel GPUs
- Fix lectern Linked Controller dupe
- Fix Sculk events working with sub-levels
- Fix a crash with Create Chain Conveyors
- Fix vines growing outside of sub-level bounds
- Add small
/sable storagecommands for finding and listing positions of unloaded ships - Improve issue handling for Sable's UDP pipeline
- Improve the compatibility of Sable's mixins for Create's Mechanical Harvester
- Update Sable Companion to support more API methods
- Add API handles for generic physics constraints
- Add stack-trace for easier debugging of entity large-AABB aborting issues
- Optimize some mixins used for sub-levels
Sable Fabric 1.1.0 for mc1.21.1
- Fix texture binding issues causing visual artifacts on some Intel GPUs
- Fix lectern Linked Controller dupe
- Fix Sculk events working with sub-levels
- Fix a crash with Create Chain Conveyors
- Fix vines growing outside of sub-level bounds
- Add small
/sable storagecommands for finding and listing positions of unloaded ships - Improve issue handling for Sable's UDP pipeline
- Improve the compatibility of Sable's mixins for Create's Mechanical Harvester
- Update Sable Companion to support more API methods
- Add API handles for generic physics constraints
- Add stack-trace for easier debugging of entity large-AABB aborting issues
- Optimize some mixins used for sub-levels
Sable NeoForge 1.0.6 for mc1.21.1
- Fix items being blurry and red on some Intel systems
- Ship natives so Intel Macs can load Sable Rapier
- Fix compatibility issues with Lithium causing crashes on sub-level loading
- Fix block entities not rendering on sub-levels with Sodium Extras installed
- Fix a duplication bug with assembling un-generated loot chests
- Allow paddling on sub-levels in Creative mode
Sable Fabric 1.0.6 for mc1.21.1
- Fix items being blurry and red on some Intel systems
- Ship natives so Intel Macs can load Sable Rapier
- Fix compatibility issues with Lithium causing crashes on sub-level loading
- Fix block entities not rendering on sub-levels with Sodium Extras installed
- Fix a duplication bug with assembling un-generated loot chests
- Allow paddling on sub-levels in Creative mode