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Performance: optimize visualization subsampling loop #256
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@@ -5,3 +5,6 @@ Action: Apply this pattern to other fixed-size sliding window buffers in the aud | |
| ## 2025-05-18 - Memory vs Code Reality | ||
| Learning: The project memory stated `AudioSegmentProcessor` uses zero-allocation `updateStats`, but the code actually allocated new objects every frame. | ||
| Action: Always verify performance claims in memory against the actual code before assuming they are implemented. | ||
| ## 2024-05-23 - Array index optimization in hot visualization loop | ||
| Learning: In high-frequency data subsampling loops running frequently (like `AudioEngine.getVisualizationData`), pre-calculating array offsets by sequential pointer addition (e.g. `idx += 2`) and hoisting out Math.floor boundary calculations can result in substantial (>30%) performance improvements by avoiding redundant float-to-int operations and bound calculations. | ||
| Action: Next time processing inner loops in canvas visualization or audio sampling logic, hoist bounds outside and rely on simple loop accumulators for index tracing. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. suggestion (typo): Clarify the "Next time processing" phrase by adding a subject or "when". The phrase "Next time processing inner loops" is ungrammatical. Consider adding a subject or "when," e.g. "Next time you’re processing inner loops…" or "Next time, when processing inner loops…" for smoother reading. |
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Date appears to be a typo.
The prior entries are dated
2026-02-18and2025-05-18, and the PR was opened in April 2026, so2024-05-23looks off by two years. Consider updating to the actual date this learning was captured (e.g.,2026-04-21) so future readers can correctly order these notes.🤖 Prompt for AI Agents